This is a game of keep away! Participants try to catch the finger of someone without having their own finger caught in the process. The purpose of this activity is to break the ice or elevate the group’s energy through play!
- Instruct your group to stand in a circle, shoulder to shoulder.
- Have each person put their right hand out flat, facing palm up.
- No cheating, hands must be flat!
- Next, they should place their left index finger in the palm of the person standing to their left.
- Tell the group that there are two goals in this game:
- First, to catch the finger of the person to their right.
- Second, to keep the person on their left from catching their pointer finger.
- The rules are :
- Participants can only move their hands when they hear the word ‘Gotcha.’
- Participants cannot move out of the circle to avoid being caught.
- If a participant’s finger is caught, if they move before they hear ‘Gotcha’, or react to a word other than ‘Gotcha’, they are ‘out’ and should step out of the circle.
- To begin play, the instructor or facilitator will tell a story, weaving in the buzzword ‘Gotcha’ as often as they wish.
- For example, the story might begin: “Once upon a time, on a green planet called ‘Gotcha’!”
- After each ‘Gotcha’ allow participants who are ‘out’ to exit the circle, and have the remaining participants reform in a smaller circle before continuing the story.
- When the final two players are left, have them turn to face each other and they can continue play as before until there is one winner.
Encourage those participants who are ‘out’ to start a second circle and continue playing. This helps to keep everyone involved and engaged.