Leadership Inspirations Activities

Rock, Paper, Scissors Posse

Get everyone on your team by being the best at Rock, Paper, and Scissors


10 minutes

Team Stage

Forming, Storming, Norming, Performing

Type Of Activity

Mixer, Energizer





This is a great icebreaker or energizer for large groups. Participants try to be the best at Rock, Paper, Scissors so that they can have the biggest ‘posse’ or cheering squad.



  • You will want space big enough for people to walk around freely.
  • Have each person find a partner to begin.


  • Each person pairs off to play Rock, Paper, Scissors. You can have pairs play just once or best 2 out of 3.
    • Paper beats Rock, Rock beats Scissors, Scissors beats Paper.
  • Whoever “loses” becomes part of the winner’s cheering squad.
  • Winners and cheering squads continue to play. Each time someone “loses”, all the people who were part of that person’s cheering squad become part of the “winner’s” cheering squad.
  • This continues until there is one squad left cheering.


  • For other fun large group games of Rock, Paper, Scissors check out Evolution or Team RPS.


  • What was the goal of this activity?
  • Did your group do well? What could have improved?
  • How did your group make decisions? Was it effective or ineffective?
  • How did your group manage conflict that arose?
So What?

Inclusion and Involvement

  • What does it mean to be inclusive or exclusive?
  • What did we do as a group that was inclusive? That was exclusive/not inclusive?
  • Why is inclusion and involvement important for our group?
Now What?
  • What does this activity tell you about the strengths of your group? The areas for improvement?
  • What’s one commitment each person can make?
  • What are three lessons the group has learned that they can continue to work on?
  • How can we implement these lessons in our school/organization?
  • What can you do differently moving forward?